Today I corrected the pattern based on my husband's fitting
last night, and began changing the pattern to better match the vault jumpsuits in F3 and F:NV. Annoyingly, the in-game jumpsuits seemed to have been designed by someone who doesn't understand garment construction, and there are several seams on the game textures that don't actually work on a three dimensional object.
My boss graciously allowed me to stay after work and use the huge tables there, which let me spread out and pin the pattern to the table. This probably saved me over an hour of time, because I didn't have the wrangle the pieces on my coffee table.
 |
| Tracing the original pattern to paper for correction. |
Notable examples of video-game to garment problems include: the lack of a center back seam on the ass of the pants, the fly on the pants (there is a visible flap on the pants portion of the jumpsuit, but the zipper is in full view on the shirt portion), the disappearing side seam at the hip (which would make the presence of the front pocket impossible - either there is a side seam to anchor that front pocket to, or the 'pocket' is in fact just a seam), and the complete lack of a seam below the knee padding on the front of the leg.
Getting a workable jumpsuit that still resembles the game reference is interesting. Right now I have a four piece leg, which is ridiculous, but the most accurate to the game. I am not sure whether I am going to preserve the front pocket and keep the extraneous outseam, or ditch the pocket and have the seams more closely resemble the game. Decisions.
 |
| The almost complete corrected pattern. |
Later tonight I am going to completely finish the pattern, and if I feel up to it, start cutting the fabric.
Check out the game images that I am using for reference
here.
No comments:
Post a Comment